Social. Tangible. Interaction.

The 8th inventors workshop of GI-Fachgruppe “Begreifbare Interaktion” (German Informatics Society Workgroup on Tangible Interaction) will be held on February 26-27, 2016 in Oldenburg, Germany.

This year’s 2 half days inventors workshop will focus on tangible interaction for social and emotion communication. In the context of tangible interaction, we will focus on systems that can convey information about presence, status, activity, mood, etc. between geographically separated groups of people (e.g., work colleagues, family members, friends). Such systems support the experience of and the immersion into the lives of others by exchanging emotions and activities. The exchange is carried out by the design of multimodal, affective and pervasive human-technology interactions, which promote non-verbal interaction and explicit communication if required.

This hands-on workshop will familiarize participants with current trends for activity awareness and tangible interaction techniques in Human Computer Interaction. In practical sessions, participants will develop concepts for new tangible interfaces and then realize them using fabrication techniques, sensors and actuators, and Arduino-based processing. For instance, teams can realize touch-sensitive tangibles, ambient light displays, and wearable interfaces that facilitate social interaction.

The inventor workshop is part of the activities of the Tangible Interaction workgroup within the German Informatics Society. It will be located at OFFIS Institute for Information Technology in Oldenburg, Germany.

Participation & Registration

We welcome participants with backgrounds in Computer Science, Media, Architecture, Design, Arts, Psychology or Cognitive Science. The workshop will be held in English, and we especially encourage international students and colleagues to participate.

No prior knowledge in electronics, hardware, or microcontrollers is required (but surely helpful). Furthermore, interest and knowledge about tangible interaction would be helpful. We will balance groups, such that both novices and people with experience in physical computing will benefit from the workshop.

To participate, please register using the following form until February 7th, 2016 . We recommend to register early, as the number of places is limited due to the practical nature of the workshop. We will launch a website soon with more details (including the agenda) -- we will keep you informed.

The inventor workshop is part of the activities of the Tangible Interaction workgroup within the German Informatics Society. It will be located at OFFIS Institute for Information Technology in Oldenburg, Germany.

Participation is free of charge. However dinner, travel and accommodation costs are self-paid.


Thank you for a great IW2016 workshop!

Download Opening IW2016 slides  
Download Social Contact slides  
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Day 1

12:45 Welcome and introduction of participants
13:00 Lunch (served by OFFIS) and registration
14:00 Opening & welcome presentation
14:15 Keynote by Eva Lenz
"Feeling close over a distance"
15:30 Introduction to workshop
Objectives, scenarios, team building
16:20 Coffee
16:30 Hands-on session
Equipment / fablab/ material to work with
Choose/refine scenarios and concepts for prototypes
Building (lo-fi prototypes)
18:00 Stand up meeting
Report of approach / progress
18:30 Time out
19:30 Dinner

Day 2

9:00 Coffee
9:30 Hands-on session
11:00 Coffee
11:15 Hands-on session
12:00 Lunch 🍕 (served by OFFIS)
13:00 Hands-on session
15:00 Coffee
15:15 Presentations & showcases
16:30 Begreifbare Interaktion panel
17:30 Wrap up

Overnight stay and Parking

There are a number of hotels you can book beforehand:

  1. Hotel Altera: 4 stars, right in the city center and slightly expensive
  2. Hotel Wieting: also centrally located and priced in the middle-range
  3. Hotel Heide: closest to OFFIS, inexpensive rooms reasonably good

Parking in the neighborhood of OFFIS should not be a problem.

Keynote Details


How to design technology for wellbeing. Feeling close over a distance.


Any positive experience involves the fulfillment of psychological needs, such as the need for competence or relatedness. In most cases, needs are fulfilled through activities, in which things play a crucial role. This creates an interesting opportunity for design and HCI. So far, their focus was primarily on the design of tangible products, products’ attractive physical appearance, the creative use of technological innovations and how to make complex technologies accessible. It may harness its ability to shape physical artefacts, but not to make them more beautiful, useful, or robust, but to create and mediate meaningful, positive experiences. Such an "experience-centered design" requires a thorough understanding of the psychology of positive experiences and how they emerge. Based on our current project Feeling close over a distance (in cooperation with Prof. Kirstin Kohler, Mannheim University of Applied Sciences), I discuss how to make experiences an explicit objective of design by taking the example of the need for relatedness (i.e., feeling close to our loved ones).

Contact Persons

Shadan Sadeghianborojeni

Abdallah El Ali

Venue details

Escherweg 2,
26121 Oldenburg